Indie & small studios

Small team. Big game. A plan that holds.

Indie games rarely fail for lack of talent. They fail on scope, runway, and milestones nobody wrote down. The Production Lab gives founders senior production leadership, part-time, so the plan holds and the game ships.

Get a milestone plan Book a free 30-minute call
Experience from
Ready at Dawn logoReady at Dawn Vigil Games logoVigil Games
Engagements

Four ways to work with indie studios.

Sized to your team and your runway. Start with one, add another when it makes sense.

Fractional Production Lead

A senior producer a few days a week. Cadence, schedule, and tracking set up from scratch, without a full-time salary.

+Weekly cadence and team rituals
+Schedule and tracking in the tools you already use
+Sprint planning and backlog upkeep
+Help hiring your first full-time producer

Scope & Milestone Planning

Turn the game in your head into a plan your runway can pay for. Prototype, vertical slice, and launch milestones with exit criteria everyone agrees on.

+Scope cut lines: must, should, could
+Milestone plan with written exit criteria
+Runway check against the schedule
+Risk list with owners

Publisher & Funding Readiness

Publishers and funds want proof you can deliver. Production plans, schedules, and budgets that hold up in a pitch meeting.

+Production plan and milestone schedule for your pitch
+Budget and staffing model
+Milestone deliverable review on publisher deals
+Milestone reporting once you are signed

Founder Partnership

Team structure, role clarity, and strategic support for founders building their first studio.

+Regular founder check-ins
+Role and ownership mapping
+Contractor and outsourcing coordination
+Studio ops: tools, docs, and onboarding
Why

Production is the job nobody on your team signed up for.

Without a producer
/Scope grows every sprint
/Milestones with no definition of done
/The founder is also producer, designer, and HR
/Status lives in one person's head
/A publisher asks for a schedule and the team scrambles
/Crunch fills the gap
The Production Lab
+Scope locked, with clear cut lines
+Every milestone has written exit criteria
+The founder gets time back for the game
+Status the whole team can see
+A pitch-ready plan on request
+A pace the team can sustain
How it works

From first call to fully operational.

Discovery call

A free 30 minutes on where your studio is, what is breaking down, and whether this is the right fit.

Production audit

A focused look at your workflows, team, and milestones to pinpoint exactly where to start.

Embedded engagement

In your tools, your standups, your pipeline, working alongside the team, not from a deck.

Handoff & continuity

Ownership transfers to your team. The systems outlast the engagement.

Small team, more output

Let AI carry the reporting, triage, and docs.

See AI for Studios →
Zach Gonzalez, Production Director and Lead Producer, founder of The Production Lab
People · Process · Play

Zach Gonzalez

Production Director · Lead Producer · Senior Producer · Production Consultant

A game producer with 20 years in games and 15+ years in production across AAA console, PC, VR, and mobile, shipped as Production Director, Lead Producer, Senior Producer, and Producer. Available for consulting engagements and contract or interim production roles. No two teams are the same, and no single methodology fits all of them. The Production Lab exists because production should fit the team, not the other way around. I draw from Agile, Kanban, and Waterfall, blending them together like alchemy into the systems that actually ship games.

“If you are trying to start a company or a new department; or developing an innovative new title or game mode, Zach is your man.”
Founding CEO, Survios

Ship the game you set out to make.

Bring your scope doc, your runway, and whatever is keeping you up at night.