Articles

Notes on game production from twenty years inside studios: how the work gets planned, where it gets stuck, and how to get it moving again.

What a Fractional Producer Does (and When a Studio Needs One)

When part-time production leadership beats a full-time hire, what the first week looks like, and the signs a studio has outgrown running without a producer.
3 min read

How a Pipeline Audit Works

The order of operations, the bottlenecks that show up most often, and what a studio gets at the end.
3 min read

Recovering a Production That Has Slipped

How to tell a recoverable slip from a scope problem, what to do in the first 30 days, and why leadership needs options instead of a verdict.
2 min read

Your game ships when production works.

If any of this sounds like your production, let's talk.